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Pretty cool. Make it live and add some sound and you could almost feel like you're there. Simple nitpick: when I drag to the left, I expect to go to the right.
by oliv__ 10y ago
Pretty cool. Make it live and add some sound and you could almost feel like you're there.
Simple nitpick: when I drag to the left, I expect to go to the right. (I'm just seeing this through my browser though, maybe it makes sense in VR, idk.)
- moron4hire 10y agoThere is no consensus on drag direction. I've built several projects and have alternated the drag direction on each and have always received vociferous complaints about both.
- AndrewUnmuted 10y agoIf there is no consensus on drag direction, Littlstar's player should be the consensus. It gives a major wedgie to every other player in the space, at the moment. Especially when it comes to motion and drag.
- tedmiston 10y agoOr just make it a preference, like what Apple does with trackpad scrolling direction.
- moron4hire 10y agoMaking it a preference means creating a settings UI. People have their preference, but they are also adaptable. It's not immediately clear that a "VR" experience (not that I'd call 360° photo "VR") would benefit from a preferences UI.
- ngokevin 10y agoDoesn't really affect VR, VR is absolute. Those are just for desktop controls...sort of up to the developer which way they want it to drag, but the default is left/left...may have to update that since I do hear your preference is more common.
- dmarcos 10y agoDrag direction in 3D depends on user background and kind of application. It depends on if you expect to be moving the world or a virtual character. In the case of a panorama viewer I understand that some people might expect to move the picture (the world) as you do on a phone photo gallery or map application. For a first person interactive application it's more likely to expect that the character will turn to the direction you are dragging the mouse. You're controlling the character and not the world.