4 ms·
Balance is a two edged sword. Sure, you don't want singular dominant strategies, especially in a multiplayer environment, but in many modern games I get the imp
by usrusr 10y ago
Balance is a two edged sword. Sure, you don't want singular dominant strategies, especially in a multiplayer environment, but in many modern games I get the impression that all my decisions as a player are completely irrelevant, because the magic of careful balancing will make sure that every immediate advantage/disadvantage will be countered by some precisely equivalent disadvantage/advantage somewhere down the road. If the answer to the question has no consequence, why even bother asking?
- stcredzero 10y agotldr; Good overall balance means momentary imbalance! Extra Credits covers this. What you actually want in an overall well balanced game is occasional contextual imbalance. Cue someone mentioning "Rock, Paper, Scissors" here. That game is perfectly balanced, but in any given iteration, all the power is with the winner. Another example: Chess. The moment your opponent promotes his queen, in the context of that particular game, things are massively skewed against you -- which is immensely satisfying for your opponent. If answering the question has immediate consequence for the situation you are in, then the task of the devs is to give the player the tools to see if they can improvise their way out of the pickle they are in, or exploit the advantage they have stumbled onto.