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I promoted this article not because I think that he's correct, but because I think this article is a brilliant example of a highly intelligent person getting so
by cgranade 17y ago
I promoted this article not because I think that he's correct, but because I think this article is a brilliant example of a highly intelligent person getting something dead 180° wrong. Ebert is obviously quite intelligent, and a damn fine writer, but he misses much of what makes video games a compelling and beautiful medium for art. Just because one can embed poor prose or low-budget animated cut scenes doesn't mean that the medium is limited to just such things.
Don't tell me that the surreal landscapes of NiGHTS into Dreams weren't art-- I spent many hours as a kid exploring every nook and cranny of those levels all while trying to run away from the dreaded alarm clock. The start of the fourth level of NiGHTS forces you, the player, to make a choice that ultimately draws you into the game even more-- you must trust that you have enough control of your environment to jump off of that cliff and fly. Don't tell me that there isn't art in that beautiful moment when you realize that the rules of the game have changed so beautifully.
Anyone who has played Metal Gear Solid knows how Psycho Mantis' blurring of the fourth wall stretches how you think of playing the game. You, the player, have to make a physical action to get through the battle. Throughout the rest of the game, you are continually making choices about how you get through each challenge-- choices that other characters are aware of and will react to. The impact, ultimately, of such choices is that you empathize with Snake in ways that would not be possible in any other medium.
Others have given many other good examples, and will undoubtedly continue to do so. For my part, however, I will be content to share my 2¢ on the matter and to point attention to this important conversation.
- oz 17y agoI was waiting for someone to mention Metal Gear Solid! Hideo Kojima's genius is evident throughout the entire game. I remember that the game had me so on edge, I had to drink water and go to the bathroom every 5 minutes. For the whole day.
- chipsy 17y agoThe thing that has always troubled me about Ebert's argument is that its strength seems to depend greatly on the kinds of games you present in rebuttal. Take board games or sports games, for example. They've been around since the earliest years of civilization. We have played them all that time, but never drew a comparison between them and art like what a painter or musician would produce. Yet, suddenly it became a debate when we got to video games because we could start inserting all the other art mediums as desired, while still retaining the interactive, unpredictable nature of previous games. And so we go out on this mindless quest to find the most moving games we have ever played and show them to the critics. I think that what this suggests is that we have to either expand our definition of art to include all the interactive forms(including toys, board games, and sports) or define two kinds of art - the interactive, and the authorial - and view them as complements to each other.