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How does making rare item combinations available based on willingness to grind them out become intellectually complex? The original Star Wars MMO had some cool
by Ntrails 10y ago
How does making rare item combinations available based on willingness to grind them out become intellectually complex? The original Star Wars MMO had some cool crafting mechanics, but I don't know enough about them to really explain.
Eve Online has emergent gameplay but most of that is space politics and metagaming - almost despite the game itself rather than because of it.
Heck, vanilla minecraft has incredibly complex outcomes from basic rules - vis a vis redstone and automation and so on.
I've played hella grindy Korean MMOs, they were just a case of spend x time get y thing. No real challenge, just a willingness to keep trying until complete. I'd strongly suggest highly complex systems restrict player innovation and emergence, in a way simpler rulesets do not.
- stcredzero 10y agoHow does making rare item combinations available based on willingness to grind them out become intellectually complex? One ethos of my game is going to to be "work smarter, not harder." The kind of player who feels entitled to succeed just because they've spent enough time mindlessly grinding resources, so feels entitled to have awesome stuff dropped -- I hope those people spend their time elsewhere. The player will be able to find very pointed capabilities that come with big disadvantages. The point will be to improvise around those weaknesses while exploiting contextual advantages. Others may choose to exploit in-game scripting and manufacturing capabilities to automate the search for certain technology combinations, but this will entail maintaining installations and the combat force to defend them.