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Yes, but even well designed games (from a gameplay pov) can have unexpectedly powerfull builds, like what happened with Starcraft 2 and the genetic-algorithm bu
by dr_zoidberg 10y ago
Yes, but even well designed games (from a gameplay pov) can have unexpectedly powerfull builds, like what happened with Starcraft 2 and the genetic-algorithm build order[0]. So simulating builds/gameplays can give you another edge at detecting strange/powerful scenarios.
I also think you should rely on player feedback and community to spot this kind of things, but that could become time consuming if you're a lone developer.
[0] http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/ http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-...
- vidarh 10y agoAbsolutely - you can't get away without testing, and I agree simulation is probably a necessity given the complexity no matter how much the design tries to counter it.