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I also don't understand why your second sentence is controversial to first. I'm not talking about space content, but about generated content in general. Could
by EugeneOZ 10y ago
I also don't understand why your second sentence is controversial to first. I'm not talking about space content, but about generated content in general.
Could you please provide an example of the game where generated content is interesting enough to explore? Where it's not just decoration.
- gamegod 10y agoMinecraft
- placeybordeaux 10y agoOf the console based rouguelikes my personal favorite is probably cataclysm DDA. It is a survival zombie apocalypse game. One of the most common features of the world is small to medium towns that have a handful of building types consistently available, various wrecked cars all over the place and a wide variety of building layouts, building types, street layouts, loot on bodies and distrobution/strength of zombies. Not to mention all of the other special places it has. That being said I am obviously bias as I was a contributor to the game. It seems like the emergent story in dwarf fortress continually draws people in (you might find this a stretch, but I'd argue that the game was explicitly made to procedurally generate a story). It sounds like Ultima Ratio Regum is aiming to have deep procedural content.