4 ms·
Which side are you arguing? Everything you're saying sounds like reasons to just throw cheap RAM at the problem and load one level, then put the whole game in R
by jon_richards 10y ago
Which side are you arguing? Everything you're saying sounds like reasons to just throw cheap RAM at the problem and load one level, then put the whole game in RAM while that level is being played.
I imagine with some filesystem trickery you could even do it without the game even knowing, it just magically gets everything it asks for virtually instantly.
- theandrewbailey 10y agoI'm arguing against it, on the basis of economics and (to a lesser extent) game design. Console hardware is almost always sold at a loss. No company would build a console full of RAM (no matter how cheap it is) with almost no load times. Most people (having acclimated to loading screens) would rather buy the cheaper "good enough" alternative.