5 ms·
The game is CPU-bound on some of its rendering, so reducing the load on the CPU by using uncompressed audio allowed them to maintain graphical fidelity with red
by cwyers 10y ago
The game is CPU-bound on some of its rendering, so reducing the load on the CPU by using uncompressed audio allowed them to maintain graphical fidelity with reduced minimum requirements in terms of CPU.
- jon_richards 10y agoI think there's also a healthy amount of "People think more GBs equals more content."
- mappu 10y agoIf it's stupid and it works, it's not stupid. There are plenty of high-speed decompressors that could possibly be adapted to PCM data, though, I'm sure RAD would sell you one.