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Waiting for Apple or someone to introduce "Retina VR"? The issue is, if you double the pixel density you quadruple the amount of work on the GPU. Few current gr
by skykooler 10y ago
Waiting for Apple or someone to introduce "Retina VR"? The issue is, if you double the pixel density you quadruple the amount of work on the GPU. Few current graphics cards would be able to smoothly render content that high-res, yet.
- creshal 10y agoEven if they were (2D rendering isn't that bad), we'd struggle to transmit it (neither HDMI nor DisplayPort could handle 16K or whatever we need for crisp enough VR rendering).