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... well, from the link... "Noms is supported on Mac OS X and Linux. You can compile a Windows build from source, and it usually works, but isn't officially su
by colemickens 10y ago
... well, from the link... "Noms is supported on Mac OS X and Linux. You can compile a Windows build from source, and it usually works, but isn't officially supported."
Also, supporting Windows is often a pain in the ass compared to Linux/Mac. I don't fault them for not supporting it officially, especially in the project's life.
- perlgeek 10y agoTo be fair, Mac support is also a huge pain, unless you happen to have a Mac. Just getting a machine to test on is expensive. If you look for Mac OS VMs in the cloud, you find they start at $1 an hour (https://www.macincloud.com/ https://www.macincloud.com/) or around $80 / month (http://xcloud.me/pricing-signup/ http://xcloud.me/pricing-signup/). Compare that to around $5 / month for a Linux VM. And then you have to go the whole dance of getting xcode and homebrew just to have a development environment. It's been a few years since I used Mac OS X to develop stuff, but it wasn't intuitive at all back then.
- huxley 10y agoMac hosting doesn't tend to be VMs largely because of Apple's licensing rules for macOS (which is a big hassle, no question) so they'll naturally be more expensive than a $5 virtualized Linux VM. But Macincloud has ~$20/month plans (with 8GB of RAM which isn't a $5 option for most Linux or Windows VMs) and there are several others going for between $30-50, so you hardly have to go with $80/month.
- Ericson2314 10y agoYeah, Mac devs forget that mac->linux immensely easier than linux->Mac. At least Windows VMs are cheap.