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Has anyone written code that can do quantum decoherence of radiation in an OpenGL fragment shader? Edit: I'm imagining some kind of subset of QuTiP that could
by erikpukinskis 10y ago
Has anyone written code that can do quantum decoherence of radiation in an OpenGL fragment shader?
Edit: I'm imagining some kind of subset of QuTiP that could calculate photon (electron?) states from a wave function, ported to GLSL.
Edit 2: Maybe a Born probability that would draw the interference pattern from the double slit experiment? Or a reduced density matrix or something? The word "matrix" makes me think it might be amenable to a GPU, but I don't really know GLSL or quantum physics.