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So, I feel like I'm a little bit out of my league. I read the book "Surviving the App Store" and decided to follow its strategy of releasing an MVP in the App S
by aparadja 10y ago
So, I feel like I'm a little bit out of my league. I read the book "Surviving the App Store" and decided to follow its strategy of releasing an MVP in the App Store as early as possible.
Today, I woke up to see it at #3 in the paid apps for my country's overall Top Chart, #2 in games and #1 in its subcategory.
A publisher has now approached me about publishing the game. I have no idea about the pitfalls. If anyone here has any experience, I'd love to hear any pointers.
- Im_a_throw_away 10y agoCongrats, and the game looks really cool! I'm curious: how did you market your game? What made you go in the top charts?
- aparadja 10y agoFinland is a rather small market, so friends & family were probably a big influence to get it off the ground. (Seems that it only takes some hundreds of downloads to reach the top spot.) I also started threads with promo code giveaways in TouchArcade and Reddit, and emailed reviewers. With those as a base, it got some initial visibility and then bloggers/reviewers started asking for promo copies.