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Perhaps its easier for animators to see the influence of a cage on a vertex, rather than a bone? I was wondering about this. The cage is a nice wire-frame arou
by JabavuAdams 17y ago
Perhaps its easier for animators to see the influence of a cage on a vertex, rather than a bone? I was wondering about this.
The cage is a nice wire-frame around the object of interest, and you can easily see how close the skin is to the cage, for some kind of intuition about influence.
With bones and vertex to bone weighting, you'd need some other visualization (like false-colour on the vertices) to show how much each vert is influenced. Also, the cage seems to remove the conceptual problem of a vertex being driven by multiple bones.
Hmmm. This is timely. Thanks!