4 ms·
I don't know about that. I play many games, including violent ones, and I don't really think the appeal is associated with some sort of a natural bloodthirst. I
by projektir 10y ago
I don't know about that. I play many games, including violent ones, and I don't really think the appeal is associated with some sort of a natural bloodthirst. I think the #1 reason for large amounts of violence in video games is because a violent conflict is much easier to make a narrative and game mechanics about, and a lot of fun activities are associated with previously violent pursuits, but I believe it exists in a completely different sphere from real life violence and doesn't really connect.
It's similar to how one may find archery fun, and archery was designed to kill people, but people don't find archery fun because they want to kill people, they just find it fun to shoot arrows and that gaining of fun probably was designed to make people better at violence but there's no actual direct connection.
On the other hand, the gaming situations where I have seen the negative aspects of nature come out were games that layered social aspects on top. MMORPG's, especially ones like DayZ, and, at worst, competitive games like League of Legends. When a single player game gets bad, like Doom or Nox, it gets bad over the multiplayer aspect. That's where all the nasty stuff really comes out, and it's not the art or the violence in the design of the game itself causing it, but the socializing aspect, power imbalances, etc. Meanwhile, people are cooperating pretty well in games like KSP or Minecraft as long as you avoid PvP servers, and even in the really dark, violent games like Dark Souls, again, as long as you stay away from PvP.
Human violence instincts seem to come out in situations that simulate social pressures, such as those where there is evaluation, power imbalance, and competitions. Single player games, no matter how much blood is falling on the floor, don't seem to do that to their communities as long as PvP is not involved.