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I assume competitions like this have a liberal policy about using pre-existing game/rendering engines else you could use up all your time piecing together the l
by frou_dh 17y ago
I assume competitions like this have a liberal policy about using pre-existing game/rendering engines else you could use up all your time piecing together the low-level foundation and not get to any actual game design.
- BoppreH 17y agoIt became very clear with Meier's game and the Magician one, and it kinda make the competition unfair, but it didn't seem to bother anyone. Or at least not in front of the cameras.
- chipsy 17y agoOne of the most gratifying things about the "Game Jam" is that it puts all those flame wars over development environments to the test. Most of the time, the people who stick to C/C++ tend to get demolished by the overhead of fighting the compiler. There are always exceptions - especially since the tiny scope means that code isn't the only bottleneck - but for the most part, it's shown very clearly that making games in a short period requires fast code iteration. http://wolverinesoft.org/event/contest/48hourcontest7/ http://wolverinesoft.org/event/contest/48hourcontest7/ I'm pretty sure Sid used Unity, while the students are using all sorts of things: SDL, ClanLib, SFML, C#/XNA, Flash, and Java.