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I'm not sure I agree. I think games can be a good way to explore the way you apply your morals. You can choose to be a jerk or not, be kind or be a monster --
by gknoy 10y ago
I'm not sure I agree. I think games can be a good way to explore the way you apply your morals. You can choose to be a jerk or not, be kind or be a monster -- and since the consequences don't matter, it might even be a truer test.
When I recently re-played Deus Ex (Human revolution), you can choose to play the game in a pretty much pacifist way. I didn't do that, but at the same time I didn't go laying a trail of carnage through the city, killing the police, etc.
The game puts you in situations where you usually have a choice about your actions -- I can sneak around (harder), I can kill the guard, I can kill the police officer, etc. I had no problem killing the mercenaries that would shoot me if they saw me, but after killing an NPC police officer (in frustration after setting off alarms), I felt compelled to do it again until I could master doing nonlethal takedowns, or knock them out with a sedative dart.
I don't think this is a matter of having a problem separating fantasy and reality. Rather, it's a lens to look at our own behavior and feelings about violence. I have no problem shooting other players in the face in a game like Call of Duty or Counter-Strike (which is effectively paintball), but I get deeply disturbed at the idea of killing (or spawning + harvesting?) non-hostile NPCs in games like Minecraft or Deus Ex.
- projektir 10y agoI think that's going to depend on your immersion level. Games with that degree of role-playing are fairly rare to begin with, and most people also don't get terribly immersed in them, so often that NPC you care about to them is just a number. I generally treat everything in Minecraft very mechanically, as numbers, because Minecraft just feels that way to me. But in a proper RPG, it's not so simple.