3 ms·
I comented about it here http://news.ycombinator.com/item?id=1250519 http://news.ycombinator.com/item?id=1250519 , that they "rediscovered" the role of the Dung
by GFischer 17y ago
I comented about it here http://news.ycombinator.com/item?id=1250519 http://news.ycombinator.com/item?id=1250519 , that they "rediscovered" the role of the Dungeon Master from paper RPGs (and I think Neverwinter Nights and other computer RPGs might have something similar, though I don't know if it does).
Why doesn't he like the comparison? It's perfectly appropriate here.
Edit: I found this article http://www.destructoid.com/preview-sleep-is-death-player-mode--169272.phtml http://www.destructoid.com/preview-sleep-is-death-player-mod... where he highlights the differences:
"The first and most obvious difference, the time constraint, essentially turns Sleep is Death into performance art. ". Ok, that's a point in its favor.
The second point is not valid "The computer screens that separated us gave the experience both a sense of tangible believability" as there are computer RPGs, though this might be a better / more freeform implementation (and that might be a killer feature)
- DannoHung 17y ago> "The first and most obvious difference, the time constraint, essentially turns Sleep is Death into performance art. ". Ok, that's a point in its favor. No it isn't. Players aren't going to sit around waiting more than a few seconds for a DM to react to what they do.