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> Good, I didn't know about the "take all" feature, taking note. If you're serious about making a viable interactive fiction engine, you should get really fami
by PhasmaFelis 10y ago
> Good, I didn't know about the "take all" feature, taking note.
If you're serious about making a viable interactive fiction engine, you should get really familiar with the Infocom games, the Z-machine engine and its various ports, and the Inform compiler that a latter-day fan made for the Z-machine (and the fan-made games that use it). That's the standard by which your work will be judged.
If you're just fooling around, then do whatever you like. :) Some of your ideas are pretty neat, like tab completion.