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Try Inform games. They're built atop the Z-machine (and now its successor, Glulx), and have a very good parser. This is why when I make an adventure game, I'll
by qwertyuiop924 10y ago
Try Inform games. They're built atop the Z-machine (and now its successor, Glulx), and have a very good parser. This is why when I make an adventure game, I'll give you a verb list unless there's a explicit reason not to. Even the best parser can't compare to the ability to express your intent in the knowledge that it will be understood.
- isxek 10y agoNot to mention the internal "world model" has been more-or-less fleshed out throughout the years (see http://inform-fiction.org/manual/html/ch3.html http://inform-fiction.org/manual/html/ch3.html).