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The piracy comparison is bogus. I don't think anyone is worried about Apple suing them for using Flash/MonoTouch/whatever. The problem is investing a month or t
by andr 16y ago
The piracy comparison is bogus. I don't think anyone is worried about Apple suing them for using Flash/MonoTouch/whatever. The problem is investing a month or three into writing an app only for Apple to say "Nope, sorry."
Or even worse, getting your 1.0 in the App Store, only to have your 1.1 rejected as their "defenses" against translation layers grow stronger with time. It's a peculiar case of FUD against your own partners.
- jacquesm 16y agoIt's the weirdest thing ever. To try to control what software runs on your computer is already way out of bounds, to try to limit the tools that can be used to produce software is simply nuts. Developers are a platforms best friends, it's the applications that will make or break it once the 'novelty' factor wears off.
- hga 16y agoIt's not entirely nuts if Apple's game is to maintain its lead in the smartphone market by suppressing development on other platforms. I think Apple is past the "novelty" stage now; the price will be paid in the longer term as certain classes of developers only develop for those other platforms (either they use cross platform tools or non-blessed tools (Scheme, Lua, whatever)). This also makes things messy for companies like Sugar for which there's no compelling reason to make a really good native app, the value they sell in more in what's behind it. On the other hand, while Apple's approval capriciousness has been a significant issue, this hits developers closer to home in a day in, day out way. And even if they're using blessed tools today, they might aspire to use higher level stuff later. E.g. after they see how much faster it can be to develop with a REPL.