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I think pmoriarty's point is that, while they are programming games, the programming is abstracted and obfuscated into puzzles in a way that puts it a good dist
by RandomOpinion 10y ago
I think pmoriarty's point is that, while they are programming games, the programming is abstracted and obfuscated into puzzles in a way that puts it a good distance from how practical programming is done these days. You have to admit that the type of accumulator-based CPU architecture used in these games is archaic and only found in the smallest microcontrollers today. And the multi-core structure and other constraints bears only a passing resemblance to how real systems work.
None of this detracts in the slightest from their being great games but they're no more related to actual programming than Starcraft is related to leading actual troops into battle.
- qwertyuiop924 10y agoThat's nonsense. You are tasked with breaking down the solutions to complicated problems, and getting them to work within the constraints of a limited toolset. Sure, the constraints are a bit whimsical, but if breaking down complex problems (complexity is relative to the capabilities you have) and getting them to to fit your abstraction isn't programming, I don't know what is.