4 ms·
As I commented to a different reply, skipping the render step does indeed remove the sawtooth, which is why I think the problem is in the 3D engine. Past that,
by fenomas 10y ago
As I commented to a different reply, skipping the render step does indeed remove the sawtooth, which is why I think the problem is in the 3D engine. Past that, it's not so easy to jump into a three.js-sized chunk of 3rd party code and find atomic things that can be turned off in such a way that everything else still functions.
(I mean, not to suggest that what you describe isn't useful - I'm just hoping to use profiling tools to attack from a different direction.)
- duncanawoods 10y agoUnderstood. >> not so easy to jump into a three.js-sized chunk of 3rd party code and find atomic things that can be turned off Incidentally, doing a dissection like this is actually an engaging way to learn a big chunk of 3rd party code compared to just staring at it. By stubbing out various pieces you learn where the joints are where things are entangled nests of sorrow.