3 ms·
Is the game open to public? I would like to give it a look, i have done some amount of optimizations as a hobby.
by tehlike 10y ago
Is the game open to public? I would like to give it a look, i have done some amount of optimizations as a hobby.
- alooPotato 10y agohey tehlike - I work on streak.com and we have some pretty interesting memory challenges being a full blown web app running inside of another very complex web app (gmail). Any interest in poking around and helping us with memory issues?
- fenomas 10y agoIt's not yet, but I'm pretty sure the allocations are happening in the 3D engine I'm using. (I mean the chrome tools aren't telling me that, but when I let the game run without rendering the sawtooth goes away.) Actually now that I take a second look, some relatively simple demos of the same engine (Babylon.js) show the same sort of behavior. Some rather trivial three.js demos do as well. I might be dealing with something that's just a fact of life for webGL rendering. Random example (not mine) showing a vaguely similar sawtooth of heap memory usage: http://gleborgne.github.io/molvwr/#1GCN http://gleborgne.github.io/molvwr/#1GCN