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I'm really into this... I have a goal of one day figuring out how to save, render and manipulate 4+ dimensional voxel graphs with unlimited depth. When I say
by macawfish 10y ago
I'm really into this... I have a goal of one day figuring out how to save, render and manipulate 4+ dimensional voxel graphs with unlimited depth. When I say unlimited, I mean that there could be procedural elements at any depth.
Basically, I'm talking about some kind of voxel representation that is more or less "scale invariant".