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Social VR is what second life has been doing for 15 years. I have anecdotally surveyed a few users and none of them was sold on VR. It's fun for the first day,
by return0 10y ago
Social VR is what second life has been doing for 15 years. I have anecdotally surveyed a few users and none of them was sold on VR. It's fun for the first day, but between being expressionally and physically limited and getting nauseous, none of them found it pleasant enough for long-term use. Virtual worlds are having a rennaisance nowadays, with many new companies springing up. Personally , i am not sold on the future of VR-goggles at all.
- Wintamute 10y agoWhy judge on the limitations of first gen hardware? How many nascent technologies and industries would have been dismissed if we'd done that? Or is it the possibility of creating a fully immersive new medium for creative expression, potentially a new artificial substrate of reality, that doesn't excite you?
- ItendToDisagree 10y agouh... We're easily on 3rd-4th gen hardware at this point. 1st gen: Those VR stations that used to be in malls 2nd gen: Shitty headsets you could attach to a genesis/snes 3rd gen: Occulus (you may be considering this first gen?) 4th gen: vive/fove/[Sony/Samsung/Google]VR
- Wintamute 10y agoDo you think the average mass consumer that is considering purchasing a GearVR cares that _technically_ it's a 4th gen VR product because of the Nintendo Virtual Boy in 1995? I don't think so ...
- ayyn0n0n0 10y ago>I have anecdotally surveyed a few users and none of them was sold on VR. How long ago was this? VR advances very quickly.