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The whole demonstration seemed very synthetic and not really that impressive to be honest (The position detection for hands seemed a bit low res, facial express
by EJTH 10y ago
The whole demonstration seemed very synthetic and not really that impressive to be honest (The position detection for hands seemed a bit low res, facial expressions seemed like something out of a 2006 webcam to cartoon-avatar app.
- zapu 10y agoThey are working with what they have. There are no face cameras or anything like that in Oculus Rift, so the expressions are literally "gestures", from what I've read. You raise your hands, your avatar is "happy", you wave your head, your avatar is "sad" etc. This should change in next generations of VR helmets.
- ashazar 10y agoNot in Oculus in the demo, but there is this Veeso [1] with additional cam for face tracking. [1] http://www.veeso.com/ http://www.veeso.com/
- StreamBright 10y agoI did not get it, what is the use case for having all these things? I can take a selfi of my virtual me and share it to facebook? Is this something that customers would want to do?
- antonioevans 10y agoConference calls. Team Meetings. Seeing your family when travelings. Playing games with kids. Lots of use cases. Live concerts. FB 3.0. Online Gaming. Virtual Amusement Parks. Doctor Visits. Online Shopping.
- ovi256 10y agoThese are all good examples for video-wall style high-def setups for videoconferencing. Which also has some advantages, like being socially much more acceptable in a workplace, being able to accommodate multiple players with one device, 0 putting-it on delay etc. It's less fun for such experiences as the Virtual Amusement Park, sure. I expect to see such high-def video-wall setups achieve market penetration faster than 3D headsets. It's "worse is better" all over again.
- Tepix 10y agoYou can't play games in VR together with a videoconferencing system.
- mxfh 10y agoAltspaceVR can do hands with LEAP Motion, yet weirdly feels way less natural than the type of control you get with VIVE controllers. Purely optical tracking just doesn't seem do it for now, since there are all types of occlusions happening. Maybe something like LEAP with multiple sensors in the room that are able to reconstruct the whole skeletal model up to digits and facial expression (minus eyes, which obviously have to be captured in headset if needed). Currently that is possible with the perception neuron, which is not really fit for casual use based on price (+ USD 1500) and setup time. http://altvr.com/full-body-mocap-in-vr/ http://altvr.com/full-body-mocap-in-vr/
- icantdrive55 10y agoI kinda felt that way too. I didn't finish the video. My mind kept going to the gutter though. I kept on thinking, the only way I will probally get into this is when it gets dirty. And then again, seeing naked women was one of the main reasons I bought my first laptop. Opened it--went to smut. Then figured it out it had other uses.