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You're saying it's just a user experience shift, but that's exactly what the comment you're responding to is saying. User experience changes can be earth-shatte
by natrius 10y ago
You're saying it's just a user experience shift, but that's exactly what the comment you're responding to is saying. User experience changes can be earth-shattering.
- thwarted 10y agoYes, I said there's a lot here that is interesting, and I think the actual interesting stuff was seriously downplayed. I don't find the stuff that was presented as "earth-shattering". The ability to show a moving video in a 2d square in a 3d environment is as old as hardware accelerated first person shooters. We saw swimming among sharks and walking on Mars, both having potential for highly informative and educational experiences. The rhetoric wasn't about how much richer viewing Mars is interactively vs with flat, composite panoramas. The Mars bit was about ~12 seconds with talk about how it was desolate and they wouldn't want to live there… quick, get us out and here and lets move on to… the Facebook offices (a more uninspired location for Zuckerberg to choose I can not imagine). Oh, let's play a card game and let's draw a sword for sword fights! The ability to draw in midair and interact with the thing drawn is the real interesting stuff, stuff that we haven't been able to do before, and this was a demo that said, to me, "Farmville is coming to virtual reality". Where was showing us things we can't currently, easily do without virtual reality? The live walk through of a building yet to be built? The facilities engineer working with plumbers and electricians on a live, interactive 3d model of a building? The interior designer doing interactive, full-size test fits of furniture? The student walking on the surface of other planets for study prep? The inclusiveness and team building of a remote team working in the same virtual space (this was mentioned briefly in the face expressions portion)? The ability to create and dynamically reconfigure complex user interfaces that would be otherwise impossible to create in reality? Leveraging the facial expressions to read people while playing poker would have been more interesting and a step above current on-line poker playing, more so than "look, we can throw around these cards". Most of this bit looked like it was scripted. It could have been scripted better to showcase actual advances VR enables, kept the "ooh ahh", maintained the conversational tone and gotten rid of the mundane stuff. I don't think "placing a video call from the outside world into VR" is "pretty amazing".