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So Facebook's take on VR is that it is going to be all about people. I am not seeing their vision but I didn't 'get' Twitter, Facebook, Instagram, Snapchat or e
by Theodores 10y ago
So Facebook's take on VR is that it is going to be all about people. I am not seeing their vision but I didn't 'get' Twitter, Facebook, Instagram, Snapchat or even Chat Roulette... I will need some persuasion that this will work for the selfie-obsessed narcissistic world, just wearing a VR headset is not a good look.
I can see how Google's take on VR works, you re-use the phone in a budget way and have apps that make sensible use of the format - games, 3D immersive stuff exhibition tour stuff and other Google goodies that are good toys. Really this brings to life what Google do anyway with StreetView, photosheres and so on, so it makes sense. I can see a large army of casual VR users making occasional use of that stuff. I can also see hi-end gaming going for VR, that makes sense too and seemed the obvious market for the Oculus product. Facebook seem to think they have some special transformative take on that, a bit like how the Wii took the games console out of the teenager's bedroom and put it in the front room for mum to do her fitness training games on. Until we see the product and applications some belief is required and even then I will not be an early adopter. This VR stuff has evolved slightly the 'cardboard' way but the fundamentals have not changed in the last 20 years. The problems have nothing to do with nausea from immersive VR, people probably had the same concerns about the horseless carriage. The problems are more to do with what exactly that use case is that compels people to be wearing VR headsets for hours every day and whether people really do want to block out their sight to wear some immersive headgear. This isn't going to happen on the commute home for a while.
- eudoxus 10y agoIt will when we all have driver-less cars. Which is sneaking up faster then I thought it would.
- Jyaif 10y ago> So Facebook's take on VR is that it is going to be all about people. Seing how chat apps are used so much, I think this is brilliant. They really do get social.
- swalsh 10y ago"The problems are more to do with what exactly that use case is that compels people to be wearing VR headsets for hours every day and whether people really do want to block out their sight to wear some immersive headgear. " I wear mine as much as I can (sadly I don't have hours a day to do it, but I would if i could) VR Gaming is literally just the beginning. As I mentioned in another comment, Onward is a good demonstration of the potential here. Game-play aside, the social aspect feels very different. The game, as an FPS would be very lame, but with the way it handles communication it's a really great experience. Interactions feel more "life like". I'm really excited to see how far it goes.