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Actually, the manual, at least the one I got with my C64, did mention many of those aspects and even gave examples of them. This is the one: http://www.retrog
by ptrincr 10y ago
Actually, the manual, at least the one I got with my C64, did mention many of those aspects and even gave examples of them.
This is the one: http://www.retrogamingworld.co.uk/images/thumbnails/350/525/detailed/3/commodore64usermanual-2518.jpg http://www.retrogamingworld.co.uk/images/thumbnails/350/525/...
As a kid I didn't really understand much of it, I remember making a simple sprite move around the screen, and designing my own sprite using the grid example it gave.
However looking back at the manual now, it's amazing how much detail it goes into, from sprite positioning, sprite expansion, drawing multiple sprites ( all via POKE and PEEK) to programming the SID chip (one whole chapter on this).
It doesn't deal with handling sprite collision though, so you would struggle to make a game I suppose. But the manual is surprisingly in depth. It does mention that for more advanced topics you would need the "C64 programmers reference guide".