2 ms·
I used to think the same way. The turning point for me was reading Jordan Mechner's development log for the original Prince of Persia. It's long, but worth it:
by cousin_it 17y ago
I used to think the same way. The turning point for me was reading Jordan Mechner's development log for the original Prince of Persia. It's long, but worth it:
http://jordanmechner.com/blog/2009/11/the-making-of-prince-of-persia/ http://jordanmechner.com/blog/2009/11/the-making-of-prince-o...
Basically, after the game was finished they spent two years expecting a word-of-mouth breakthrough which never came, then tried traditional marketing and had a huge success.