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One of the issues here is the content isn't tied directly to the pixels in the display. You have competing rasters: the raster of the input video (or desktop re
by ryandamm 10y ago
One of the issues here is the content isn't tied directly to the pixels in the display. You have competing rasters: the raster of the input video (or desktop rendering), and the raster of the display device. They don't necessarily interact in a nice way.
That's actually the reason VR experiences seem so low-rez (well, among many others) despite having high resolution displays.