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Inside Apple's automatic graphics switching
- soundsop 17y agoInteresting that the system switches between two distinct devices at different power/performance points. There is probably some redundancy here, in that the higher power/performance (discrete) GPU likely includes all the elements of the simplified (integrated Intel) GPU. So the discrete GPU could be designed in a way that dials down the power and performance to match the discrete CPU. I know Intel and AMD CPUs include voltage/frequency/power-gating dials for selecting a power/performance point, but I don't know if GPU engines make heavy use of these features. The simplified GPU being integrated with the CPU probably saves some power from not having to go off-chip to talk to each other. This power savings might be what justifies having two distinct devices.
- jrockway 17y agoWhat benefit do Aperture and Photoshop derive from the more powerful GPU?
- chadaustin 17y agohttp://www.google.com/search?q=photoshop+gpu http://www.google.com/search?q=photoshop+gpu
- dedward 17y agoMost of us who bought the previous models were under the distinct impression that a future OS upgrade would let us switch without logging in/out, and that we could take advantage of the unused dedicated GPU for other stuff as well.
- mattparcher 17y agoI don't personally recall seeing anything to support this. Can you expand on who/what gave you that impression, in case I just missed it? The article suggests that this is both a hardware and software solution, so that it would be impossible to add to older hardware not specifically designed with these new techniques in mind: "...because Apple is unique among PC vendors in that it controls both the hardware and software." "NVIDIA's Optimus is another solution to this problem. It uses a combination of hardware and software to enable automatic switching between integrated graphics and a discrete GPU." More on Optimus: http://arstechnica.com/apple/news/2010/02/nvidias-optimus-is-primed-for-new-apple-macbooks.ars http://arstechnica.com/apple/news/2010/02/nvidias-optimus-is... (indicating that it was a hardware-level workaround required by NVIDIA's legal battle with Intel.)