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> Most people aren't drawn to VR. That's an interesting observation, especially from a Vive owner. From my limited experiences, everyone I showed Vive to was bl
by fredliu 10y ago
> Most people aren't drawn to VR.
That's an interesting observation, especially from a Vive owner. From my limited experiences, everyone I showed Vive to was blown away by it (demo ranges from teenagers to non-techie adults), and definitely wanted to use it more, the only problems for them to have one of their own immediately are 1) price point, 2) setup complexity. On the contrary, Cardboard users responses were lukewarm in general.
Regarding VR for the mass, I see it as a new content consumption platform, the fact that it's mostly for games right now doesn't mean it'll stay in that way. Isn't introducing/promoting VR for the mass exactly what Daydream is intended for? Otherwise I'm not sure why Google is interested in pushing a platform just for a niche market.