3 ms·
Like this? http://store.steampowered.com/app/382110/ http://store.steampowered.com/app/382110/
by ilogik 10y ago
Like this?
http://store.steampowered.com/app/382110/ http://store.steampowered.com/app/382110/
- bmacauley 10y agoNo...forget the VR How about it's just a 2560 x 1440 screen in a headset? Would be great for coding without the neck pain
- estel 10y agoYou'd have eye strain from focusing on such a nearby object. In the headset itself each eye would only see half the screen.
- loader 10y agoYou loose half the resolution since each eye needs to be looking at the same thing. Second since you're looking at it in stereo you need to have the desktop a decent enough distance away from you to be able to focus on it or you'd go cross eyed. I think this is what causes the effective resolution to drop to that much lower level.
- dragonwriter 10y agoStarting with a 2560x1440 mobile device, you'd need to get a very different head mount -- with a larger distance from the eyes to the screen for the same device -- to make that a useful 2560x1440 screen for coding or other non-stereo "flat" work vs. a pair of 1280x1440 screens for stereo 3D work. The latter is what you get from a phone-in-a-box VR displays with a 2560x1440 phone display. Now, there might be a use for stereo 3D displays in programming, but I don't think anyone's developed and proven the tools that demonstrate this use.