3 ms·
It's not about an individual's tolerance, it's because the phones are not capable of having a refresh rate that's fast enough for your brain's ability to proces
by kyledrake 10y ago
It's not about an individual's tolerance, it's because the phones are not capable of having a refresh rate that's fast enough for your brain's ability to process it. That's why all the serious VR headsets right now require a physical cable. https://www.youtube.com/watch?v=rBtXMtUNpdE https://www.youtube.com/watch?v=rBtXMtUNpdE
It's going to be a very long time before mobile phones are capable of refresh rates sufficient to prevent this issue. The fastest consumer graphics cards are barely capable of keeping up with this rate as-is. Aside from being yet-another proprietary SDK for VR development, Google VR is DoA regardless because it depends on a hardware platform that simply won't work well for what it's trying to do.
Please let's focus on WebVR. Please?
- 1457389 10y ago>refresh rate that's fast enough for your brain's ability to process it Lol can we keep junk science out of threads like these. Nobody knows enough about the tech yet to say things like this, especially with such vehemence. Let's start with the fact that the visual system definitely doesn't have some sort of unitary processing rate. It's incredibly context dependent, just like VR. From personal experience I have never had VR sickness, and I use my Note 4 Gear VR every week on flights to watch multiple ~2hr movies and play timepass games with no ill effects. On the contrary it's pretty fun once you get off HN and actually try it...