5 ms·
Or we could discuss standardization right now and not waste billions of dollars trying to trick developers into building on ephemeral platforms via prison-inspi
by kyledrake 10y ago
Or we could discuss standardization right now and not waste billions of dollars trying to trick developers into building on ephemeral platforms via prison-inspired app stores that don't have their best interests in mind https://webvr.info/ https://webvr.info/
- ethbro 10y agoTo be fair, specifications that predate functional reference hardware tend to be either overly complex too simplistic.
- kyledrake 10y agoThe only "big" change that came about so far has been the HTC Vive controllers (which are amazing). The ridiculously simple solution for WebVR was to add support for them to the Gamepad API https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API... This is a great example of how the hardware can differ but the software can be the same. Both Oculus and Vive work on WebVR, including the Vive controllers. Nobody had to throw away everything and start over just because of a hardware innovation. If we start seeing special SDKs for each platform, this benefit goes away.
- detaro 10y agoAnd then waste money on hacks to get all that stuff that is missing from the standard to work.