2 ms·
A few years ago some friends and I did real-time sonification of a game of StarCraft 2. Granted I didn't do the musical part, it didn't seem to be too hard to m
by markcerqueira 10y ago
A few years ago some friends and I did real-time sonification of a game of StarCraft 2. Granted I didn't do the musical part, it didn't seem to be too hard to make it sound good. I guess the challenging part is to not to be overwhelmed by the data coming in.
This [1] was the first performance of it at CCRMA at Stanford. We spruced it up a bit before we did the performance in Korea.
[1]: https://www.youtube.com/watch?v=WisMhY5BWa4 https://www.youtube.com/watch?v=WisMhY5BWa4