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> Usage of the routine as a per-frame voxelization step for real-time applications is viable. Curious what the motivation for this could be? Assuming "voxeliz
by radarsat1 10y ago
> Usage of the routine as a per-frame voxelization step for real-time applications is viable.
Curious what the motivation for this could be? Assuming "voxelization" is converting a mesh representation to voxels... but GPUs need triangles. Unless it involves some interesting voxel-based effects, (sounds fun) I can't see the motivation for converting from triangles to voxels and back again on every frame?
- flohofwoe 10y agoSome lighting computations are easier to do in a voxel representation of a scene, e.g. realtime global illumination (see: http://leifnode.com/2015/05/voxel-cone-traced-global-illumination/ http://leifnode.com/2015/05/voxel-cone-traced-global-illumin...)
- Forceflow 10y agoHaving a rough voxelized representation of a scene is handy for some lighting calculations (Occlusion queries, ...)