4 ms·
A very good question! The opposite of it is also important, can we follow some heuristics while creating tilesets to minimize contradiction rates, but not makin
by ExUtumno 10y ago
A very good question! The opposite of it is also important, can we follow some heuristics while creating tilesets to minimize contradiction rates, but not making tilesets easy? I don't know. If someone knows please tell me.
- mathgenius 10y agoHmm, this possibly relates to sheaf theory. Robert Ghrist has a good book about this stuff (applied topology) if you want to check it out.