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Non-destructive editing is overrated imho. In fact, one of the reasons I used Blender to model instead of Maya was its destructive editing features. Even thou
by mikebelanger 10y ago
Non-destructive editing is overrated imho. In fact, one of the reasons I used Blender to model instead of Maya was its destructive editing features. Even though I had a full, legal access to a Maya workstation through college, I preferred Blender. I found that most of the time, Maya's construction history was more of a hindrance, and if your scene file started acting funny for a reason you couldn't figure out, you just had to delete all the construction history. For this reason, working in Maya always felt a little precarious, and Blender's relatively crude modifier stack felt more predictable.
Now, I was doing 3d, cartoony animation when I was working in Maya, and one could argue that non-destructive tools aren't that applicable to that context anyways. Fair enough -- if you need to change the inner radius of a torus after you've distorted the whole torus, Blender has a fairly mature add-on called sverchok: https://github.com/nortikin/sverchok https://github.com/nortikin/sverchok