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How's Blender's support for WebGL? I use Three.js quite a bit to make fun little animations, and for what it is I think it's the bees' knees. But for me, the la
by neoncontrails 10y ago
How's Blender's support for WebGL? I use Three.js quite a bit to make fun little animations, and for what it is I think it's the bees' knees. But for me, the lack of GUI means it remains slightly more time-consuming to be anything more than a labor of love.
- mikebelanger 10y agoWhile Blender doesn't directly support WebGL, there is a very popular add-on that exports to WebGL called blend4web. www.blend4web.com.
- fulafel 10y agoWhat do you think about the Three.js editor? A common workflow is to use the Blender Three.js exporter for exporting models, then compose the scene with the Three.js editor, and do the rest in code.
- mikebelanger 10y agoI don't have an opinion on the Three.js editor as I've never really used it. In fact I've only really played with the basic Three.js code. Looks pretty cool though -- who knows, maybe that's the next big open source 3d thing! There's even some VR sculpt features there -- pretty damn cool! The main reason I prefer Blend4Web is because I've been using Blender for about 10 years, and for better or worse, it's the devil I know. Blend4Web development tries to follow Blender versions as closely as possible too, which means there's never any exporting issues. That said, if I was collaborating with artists, and they were using other 3d authoring tools, then Three.js might make more sense.