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I think you just never got the hang of the interface. A lot of people really like it. I used to use Maya. It's very different. I prefer Blender's interface,
by macawfish 10y ago
I think you just never got the hang of the interface. A lot of people really like it. I used to use Maya. It's very different. I prefer Blender's interface, personally, and can get things done very quickly and smoothly with it.
if Maya is emacs, Blender is vim. Neither of them are Sketchup, and neither are trying to be.
By the way: I used to hate vi, cause I never gave it a chance. Recently I buckled down and learned how to use it. Now I think it's awesome, and I've hardly scratched the surface. But I finally got over the steep hump, and it was worth it.
- psyc 10y agoWith Blender, it's more than that. I've been a 3D person for almost 30 years, and I've never encountered an interface as user-hostile as Blender's. Never. In 2001, it took me less than a week to get super-productive with Maya, and it was like a dream. Just off to the races. I use Blender constantly now. I did get the hang of it, and I'm very productive with it now. I still consider it hostile. It fights the user every single step of the way until you learn all of its irrationality by brute force.
- logicallee 10y agoI agree with this sentiment and nobody should downvote it - it's not unusual. The downvotes might be due to the fact that this article is about a blender release so will attract readers as expected.
- deleted 10y ago[deleted]
- logicallee 10y agoInteresting. I shouldn't have spoken for experts, since I'm not one. How long did it take you to "like" blender's interface?
- JTxt 10y agoI started in 2001, with some autocad, 3ds r4 and 3ds Max experience, I struggled with the blender interface for many hours over a year or two. It was not designed to be easily learned, but the ui is fast to use once you learn it. One hand on the keyboard hitting memorized hot keys, the other on the 3 button mouse... What drove me to learn was that I could use a powerful tool, that's improving at a fast rate, legally, for free. I since used lightwave, maya, sketch up, newer 3ds max... inventor. I still go back to Blender because it's faster for me. Since 2.5, command and hotkeys in the interface, there's undo, much more friendly to new users, there's much better learning resources. If I was starting now, I'd probably become proficient 5 to 10 times faster.
- mikebelanger 10y agoIts funny, whenever I do Blender workshops, I introduce Blender it as the Emacs/Vim of 3d -- kind of for the reasons you mentioned. Yes, like Emacs/Vim, Blender has a very unusual interface, but you can become wildly productive if you learn its basic concepts.