3 ms·
Thanks for the reply! So what I'm really after is a way to iteratively "perturb" the sample in such a way that the resulting texture will smoothly reflect thos
by fitzwatermellow 10y ago
Thanks for the reply!
So what I'm really after is a way to iteratively "perturb" the sample in such a way that the resulting texture will smoothly reflect those changes.
Take a look at this rough illustration:
Op-Art Texture Synthesis
http://imgur.com/a/1IKN3 http://imgur.com/a/1IKN3
You mentioned rotation and mirroring type bitmap ops in your algorithm. But how do we precisely apply a series of dynamic filters to the input to "evolve" the patch? Even using overlapping kernels it seems quite intensive! And prone to artefacts...
- dgreensp 10y agoYou might be interested in this work showing texture synthesis over a 2d surface with non-uniform geometry, rotation, scale, or even velocity: http://hhoppe.com/proj/apptexsyn/ http://hhoppe.com/proj/apptexsyn/