3 ms·
I'm not sure I understand exactly why this is specific to game development? (I see that the article uses a game-like example, but...) Even so: I'm pretty sure
by lomnakkus 10y ago
I'm not sure I understand exactly why this is specific to game development? (I see that the article uses a game-like example, but...)
Even so: I'm pretty sure Rust is suitable for game development being essentially zero-overhead, non-GC and Rust effectively disallows "null".
(That, and C++ if you allow only references like another poster mentioned.)