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To those that played and were not impressed with game/system stability: okay, okay. I wasn't there, I don't know. ...But, according to the nightly news, it wa
by daveloyall 10y ago
To those that played and were not impressed with game/system stability: okay, okay. I wasn't there, I don't know.
...But, according to the nightly news, it was a tremendous success. The word 'ever' came up a lot.
PMG was the first successful overnight/viral planet-wide/client-side launch. People who had never heard of it saw it on the news and then visited their local app store in response.
And according to the googleblog, it took a tremendous expenditure of money, hardware, electricity, skills, and knowledge to pull it off.
Makes me wonder... Did some other game/app go almost global, but fall short for the want of those very resources described in the blog post?
Something for app devs to think about.
- enolan 10y agoThe broad consensus in the games press was that Pokemon Go is a great example of a strong gameplay loop overriding a massive technical failure. Google's post is weird because they seem to think the game was a technical success. Google may have done great, it's impossible to tell from the outside, but the actual user experience is - or at least was when I played it - awful.
- kevincox 10y agoI think what this article is saying is that the game was relatively technically successful. It admits there were some problems but scaling your infrastructure to 50x what you expected is pretty amazing and most people would have expected more downtime for a similar situation. So not total-success, but very successful for the situation at hand. (disclaimer: I work at Google but not on GCP)