4 ms·
> paid off when the game launched without incident in Japan, where the number of new users signing up to play tripled the US launch two weeks earlier. The "wit
by lnanek2 10y ago
> paid off when the game launched without incident in Japan, where the number of new users signing up to play tripled the US launch two weeks earlier.
The "without incident" part is hilarious. The game was unusable for over a week when they added more countries. There were memes all over the place about Niantic execs ignoring the burning server and pushing to launch in more countries anyway. I wonder if any of them actually tried to play as a user on the public servers and spent hours trying to logon and it failing, or locking up soon after for a week.
Not to mention they never even got the original tracker functionality (1 footstep, 2 footstep, 3 footstep for anything nearby) working again after that, they had to replace it with a lower load knock off where you just see what is around a certain location that isn't very popular. So not only did they not even keep login working, they cut features too.
- cbhl 10y agoThose countries were all side-loading US APKs anyway, so not launching in those countries wouldn't have reduced load on the servers much.
- Tepix 10y agoThere were no Pokéstops, arenas or spawns in Asia after beta and before launch so even if you had the APK it was of no use.
- Tepix 10y agoI think most of the problems predated the Japan launch. I was in Japan at the time and the game was available most of the time. It was unexpected really considering the insanely high interest over there.