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> company is working on other projects. This is how game development works. You only need the senior engine engineers when you are tackling hard problems (e.g
by zamalek 10y ago
> company is working on other projects.
This is how game development works.
You only need the senior engine engineers when you are tackling hard problems (e.g. they would have been roped in for planetary landing). You only need artists when art is being added to the game. Multicrew? Probably needs a senior network coder or two. You can't pay people to sit around and do nothing, and you can't sack people with in-depth knowledge about your IP - so you put them on another project. It's almost like consulting, but for a single entity who so happens to be yourself.
- deleted 10y ago[deleted]