4 ms·
I didn't follow that debacle too closely, from what I understand Spore was too ambitious but at some level it delivered. NMS on the other hand is just a badly
by radiorental 10y ago
I didn't follow that debacle too closely, from what I understand Spore was too ambitious but at some level it delivered.
NMS on the other hand is just a badly designed game. Sure, there was hype and over commitment. However, the core game loop is so shallow it's borderline fraudulent.
- winthrowe 10y agoYou're thinking of Will Wright; Peter Molyneux's classic fame was Populous and Black and White, and recent controversy Godus.
- retox 10y agoFable is the one that sticks out most in my mind. He's a very talented director and developer but I think by his own admission he hypes his own work beyond what is reasonable. I'm sure he was never doing so to deceive, but you can't talk about amazing features and then completely fail to deliver and not expect blowback.
- radiorental 10y agothanks for the catch, I need to do a little reading. The big take away for me, and while Sean Murray / NMS might be an extreme example... We view our babies very differently to our users / customers. Maintaining an objective perspective through out a product's development is a challenge.