3 ms·
Honestly I've never encountered any bugs in the game. Different alien species in stations (given the three or however many species), no frame loss on a gtx 970
by spacefeels 10y ago
Honestly I've never encountered any bugs in the game. Different alien species in stations (given the three or however many species), no frame loss on a gtx 970 and i5 processor, 8GB ram. Iv'e found all the diversity I expected... Little rat sized creatures whose body is 90% a goat head, T-rex creatures with fingers stupidly long doing constant jazz-hands.
Exploring planets is still fun, although I've only played ~25 hours. I still keep finding new things like a planet full of murrine or some other exotic element I've never heard of before.
Quests are about as entertaining as WoW's quests were. They get repetitive, but at least you can constantly move on and discover new areas and quest givers instead of going back to the same dude 50 times.
Warping isnt terribly exciting. If you just skim a planet and warp hoping for new exciting content it will be boring. Most fun is had flying along the surface of a planet and exporing new things, or following a land bridge to a little hut across a lake on a hostile moon, or diving to the bottom of a lake to find upgrades and items in a building you can barely hold your breath enough to reach and surface from.
I think this game was everything I hoped for, and I know im in the minority in that respect. This game's biggest flaw was being picked up by Sony and releasing at a full game price as opposed to remaining true to the indie game it actually is. I would honestly say hive-mind killed this game. I kept myself out of r/nomansskythegame and other online media related to the game from when the PS version came out till after I played my first 8 hours. I was honestly shocked to see it get such terrible ratings.
- david-given 10y agoI agree with you entirely. I think it's a fine game; it's not particularly deep, and the procedural generation has issues (no large scale planetary structures, like continents or oceans, mean that every place on a planet is like every other place; flying long distances doesn't do much). But I still find it thoroughly enjoyable. I like the process of just drifting round the landscape, looking at the scenery; it helps that I hooked up a joystick, which makes the ship way more fun to fly. Even 30-odd hours in I still find new bits and pieces of game mechanic, and scenery that makes me go 'wow' and take a screenshot. I do have a laundry list of stuff I'd like changed, of course. The top one on the list is to be able to mark waypoints on a planet's surface, so I can find my way back to places I've found before...