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From what I know their TOS applies to everything which is posted to the Appstore. As hundreds of people already pointed out by the wording of the TOS, both Unit
by tomh- 17y ago
From what I know their TOS applies to everything which is posted to the Appstore. As hundreds of people already pointed out by the wording of the TOS, both Unity3d and Flash are in violation of it. It doesn't matter if Unity is a pre-processor or cross-compiler or whatever, the apps are not _originally_ written in objective-c, c++ or c.
This is the official response regarding their contact with apple:
"We haven’t heard anything from Apple about this affecting us, and we believe that with hundreds of titles (or probably over a thousand by now), including a significant proportion of the best selling ones, we’re adding so much value to the iPhone ecosystem that Apple can’t possibly want to shut that down.
Our current best guess is that we’ll be fine. But it would obviously be irresponsible to guarantee that. What I can guarantee is that we’ll continue to do everything in our power to make this work, and that we will be here to inform you when we know more – as soon as we know more."
source: http://blogs.unity3d.com/2010/04/10/unity-and-the-iphone-os-4-0/ http://blogs.unity3d.com/2010/04/10/unity-and-the-iphone-os-...
- andreyf 17y agoI guess it'll only take time to see which one of us is right. Still, I assert that anyone with half a brain will realize that Unity3D will be unaffected by this move.
- wvenable 17y agoThey are already affected. People will be afraid to use Unity for new projects because it's fully against the rules. You can't expect that your app will be approved. You can't expect that your app won't get pulled in the future. Now Apple may not actually do these things, but they've announced they can, so the fear is justified.
- rayval 17y agoI spent the last six weeks learning the Unity system, which is a powerful, full featured engine, the best I have worked with. Now I genuinely wonder if that time is wasted and whether I should look at other alternatives. I'm sure I'm not alone.
- dagw 17y agoIf Apple wanted Unity3D to be unaffected by this change, why didn't they word their license in a way that makes it clear that Unity3D would be unaffected? Right now, going purely by the letter of the license, there is no way Unity3D is allowed. If Apple starts to selectively not enforces their license for favoured developers (as you imply and I suspect they will) then that will create even more uncertainty in the developer community.